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Post by greatmilenko on Jul 14, 2007 19:49:49 GMT -5
I had to break it into 2 posts... they didnt all fit in one.
bullet 1: 2 stun bullet 2: 4 stun bullet 3: 0 damage bullet 4: 3 stun
total damage 9 stun... Plz make appropriate modifications to your char sheet and roll init (ps: bad luck on your rolls chummer...)
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Post by emyj on Jul 15, 2007 16:28:08 GMT -5
init [dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6][dice=6] [rand=5840126951137022273658003201399774330230256368773865639149008432]
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Post by shadowtank on Jul 15, 2007 18:04:17 GMT -5
8 die (- 3 for damage taken)
[dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [rand=27657237200753526226681499495468125517324119467293211265740950912]
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Post by kimiko on Jul 15, 2007 19:13:22 GMT -5
(Have I made it to my target yet?)
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Post by greatmilenko on Jul 15, 2007 19:14:46 GMT -5
(Kimiko) end of this round
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Post by greatmilenko on Jul 18, 2007 13:50:54 GMT -5
Tank 10 Hez 11 Xeno 6 Kimiko will continue on her way 6+[dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [rand=7776558558956199901784640789302820631721304986565257136602928604]
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Post by greatmilenko on Jul 18, 2007 13:51:46 GMT -5
Tank and Hez, actions please
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Post by emyj on Jul 18, 2007 21:44:00 GMT -5
At this point Hez will head straight to the van Kimiko is heading to hoping to draw the fire.
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Post by shadowtank on Jul 19, 2007 14:08:09 GMT -5
i will head strait to van
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Post by greatmilenko on Jul 21, 2007 19:26:17 GMT -5
Hez moves towards van #1 (Kimiko is nearing the edge of the actual junkyard, which is not actually towards the van) Tank moves towards the van Guard #3 fires at Hez Guard #4 fires at Tank Guard #2 fires at Xeno Guard #1 fires at Xeno Xeno blasts guards 1 and 2 the 5th guard is running from view
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Post by greatmilenko on Jul 21, 2007 19:27:45 GMT -5
Guard #3 fires at Hez (-2 for movement) [dice=6] [dice=6] [dice=6] [dice=6]
[rand=043874660619673717352757399958103227149918267136374720867823170629]
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Post by greatmilenko on Jul 21, 2007 19:29:31 GMT -5
Guard #4 fires at Tank (-2die damage, +2 smartlink, -2 movement) [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] SA [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [rand=8316635214878991847136884814275368346045792468528040473179926143]
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Post by greatmilenko on Jul 21, 2007 19:33:03 GMT -5
Guard #1 fires at Xeno (+2 smartlink,-3 damage)
[dice=6] [dice=6] [dice=6]
Guard #2 fires at Xeno (-2 damage, -2 visibility) [dice=6] [dice=6] [dice=6] SA [dice=6] [dice=6] [dice=6]
[rand=2071716692865738296002249344090122499686545431434190658806594505]
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Post by greatmilenko on Jul 21, 2007 19:40:01 GMT -5
Hez rolls dodge+rea [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6]
Tank rolls dodge + rea - dam [dice=6] [dice=6] [dice=6] 2nd bullet misses
Xeno rolls barrier rating to see if bullets can pass through [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6]
[dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6]
[dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [rand=217358484950001262235872540428685729347981722889004971169330856839]
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Post by greatmilenko on Jul 21, 2007 19:41:38 GMT -5
Tank is hit for 6s
rolling to resist damage
21 -3 damage [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [dice=6] [rand=58011371330326397275242683198542087315451567623554369296027850723]
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